
Certain pokes will whiff on crouching opponents.Has various answers to fireballs which can help push him into poking range.Incredible corner pressure with a variety of safe frametraps, pressure resets, and massive specials.Long-reaching ground and air pokes which are complemented by an anti-air reversal.Benimaru is effective on point and mid, as he conserves meter well while only spending half a stock for EX Raijinken combos which deal good damage. His poor defense and lack of gimmicks force him to play honest at all times, although with his toolkit he is up to the task. Sporting decent pokes, safe pressure, various mixup options and now his reversal from older games, Benimaru excels in key areas of KOF which allow him to control the match and to shift gears easily. Raiha Jin-Ou Ken - + Quick Combo Reference Quick Combo Referenceīenimaru Nikaido is an honest test of one's KOF fundamentals. Spinning Knee Drop - (close) / + (Midair Only) ↑ THE KING OF FIGHTERS XIV Premium Art Book, p.(Midair Only) = Can only be done in the air.↑ 1.0 1.1 The King of Fighters XIV: Interview () from Famitsu.Shun'ei is the third protagonist to win a KOF tournament during the his source saga.
#THE KING OF FIGHTERS XV BENIMARU SERIES#
Shun'ei is the only character in The King of Fighters series to have air dashes, which act as airborne Special Moves.K' uses a special red glove to completely control his flame (Kyo's DNA deployed) and Shun'ei controls his demonic phantom hands with Tung’s training, a headphone given by Tung himself to silence the voices in his head and and armbands to better control of his powers.Shun'ei and K' are the only heroes/protagonists who don't have total control of their own powers.SNK Heroines Tag Team Frenzy - in Customization Mode (his headphones are one of the items).The King of Fighters XV Special Animated Short available in Gallery Mode.
The King of Fighters '98 Ultimate Match Online. The King of Fighters XIV (also in Kung-Fu Suit DLC Costume). Most of his attacks are somewhat reminiscent to a personal form of Chinese boxing. Shun'ei makes use of a personal fighting style that involves telekinetic control of his energy fists, mixed in with control via Hakkyokuseiken via Tung Fu Rue's teachings. The fragment of his left-half's power from Verse's power. Pyrokinesis - Shun'ei can control fire usually in a form of a fist on his left side. The fragment of his right-half's power from unknown blue creature's power. Hydrokinesis - Shun'ei can control water usually in a form of a claw on his right side. Amplified Specters - Shun'ei can utilize the Amplified Specters. Shun'ei's power has a symbiotic relationship with Verse, Isla and an unknown blue creature. Due to his benevolent nature, he intends to continue his training to use his powers for good. He admits his cursed powers may endanger anyone near him and is worried about it. Shun'ei is a nice and reasonable person due to Tung Fu Rue's kindly teachings. In the KOF XV's Teaser Trailer (released in December 2020), creative director Eisuke Ogura explains the reason to Shun'ei's shy introduction in the franchise compared to the other protagonists is because the staff wasn't sure if he should be the new protagonist of the story, but they decided to focus more on the character from KOF XV onwards. And that those characters are so common now, so the team wanted to include a shy character who doesn't really show his emotions to add some variety. In an interview before the games release, Oda felt that people are all bored with the headband wearing aggressive type of characters. When discussing about the roster, Yasuyuki Oda mentions that Shun'ei and Meitenkun are closer to being Fatal Fury characters than KOF characters due to the obvious fact of being Tung Fu Rue's students. He also notes that the people who were involved in Rock Howard' design were also involved in Shun'ei's creation so players may see similarities between the two. Nobuyuki Kuroki comments that it's a design that's meant to be more appealing to the female audience and it would be nice if this character was the reason they'd play the game. Originally, Shun'ei was going to have a stereotypical Chinese design, but the developers dropped the idea in favor of making something cool instead. In order to achieve this goal, they had a younger designer come up with the design instead of Eisuke Ogura. Shun'ei was designed to be a new hero who brings new impressions to players without adhering to the existing KOF series.