
- #Horizon zero dawn map fan art 1080p
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#Horizon zero dawn map fan art 1080p
I didn't bring pixel-measuring gear with me, but I would estimate something around 1600p resolution-which certainly looks sharper than a quadrupled 1080p resolution on a bigger screen.
#Horizon zero dawn map fan art full
Meanwhile, my session on a 4K TV with a PS4 Pro looked quite good in motion, though as we found at PS4 Pro events, Horizon doesn't quite reach a full 4K signal.

Guerrilla staffers tell me HDR was added "very late" in the game's development, which is hard to believe after seeing what I saw. Horizon's color data is rich and intense, and I could tell a clear difference between HDR and non-HDR TVs at the preview event-especially when bright, colorful lights glimmered out of the many robots' eyes. The uncanny valley crept up more for lesser characters, but Guerrilla still employs a solid facial-animation system to bring life to even its most throwaway side-quest chatters.Īll PS4 consoles can render HDR color and luminance data, and if your TV is compatible, you'll reap quite the rewards. Surprisingly, pretty much every lower-tier NPC I ran into in my earliest stretch held up to the same level of visual scrutiny, as well. As they speak, real flashes of emotion shine across their faces, too.
#Horizon zero dawn map fan art skin
Quite simply, Guerrilla has mastered the PS4 here.Įverything looks incredible on the primary characters: swaying strands of hair tightly pulled dreadlocks, full of texture and detail bushy beards telling eyebrow ridges glimmering, shifting eyes expressive mouths pock-marked skin texture-rich clothing with material-based lighting. All dialogue scenes, including in-game chats about missions and lore, include tight zooms on immaculately rendered faces and heads. Many of the beginning scenes are pre-rendered, but once you're firmly in-engine, the game's real-time visuals prove themselves in incredible fashion. Long, unskippable cut scenes rule the day in the opening sequence.

We start to control her as she develops supernatural senses and trains for her initial mission: to prove herself worthy of a tribal designation called "the boon." Earning this would both curry favor with her original tribe and perhaps answer questions about where she came from (ones that even Rost can't answer). Without giving too much away, Aloy's mysterious origin story is a problem for some village elders, and Rost loyally sticks with the little girl as they slip into the tribe's outskirts. Those robotic creatures have been here as long as we remember, as we're told by Aloy's primary caretaker, a bearded man named Rost. Technology does not connect the people who dot this world's hills, mountains, valleys, and riversides, but the wilderness is as populated with traditional wildlife (rabbits, turkeys, boars) as it is with electric-organic robot creatures. The entire time, I controlled Aloy, an orphan born into a mountain society that survives in a hunting-gathering way. This left me in the dark about some major opening-sequence plot points, though these were still hinted at by characters I eventually met. I played the game's first three chapters, which serve as a nearly two-hour-long tutorial, and then Guerrilla fast-forwarded me to chapter seven for my final two hours. I'm calling Horizon a bombastic, robo-mythical quest whose incredible open-world combat pulls off a unique twist: you'll battle like a warrior, but you also have to be an effective trapper and herder. With this in mind, a player will just need to take part in a little flesh and blood animal hunting to get their extra trading components for the golden fast travel pack.Summing a game up in a buzzword phrase is dangerous enough, especially when I haven't played the full thing, but let's start with this initial-blush takeaway. The fatty meat can be hunted from animals such as the badger, boar, fox, goat, goose, owl, rabbit, raccoon, salmon, squirrel, trout, and turkey. Obviously, the fox skin can be taken from any fox, but may not spawn with every one hunted. In this case, the fox skin and fatty meat.

While metal shards are the main form of currency in the game, they are often bolstered with an added trade item. This pack can be bought for either 50 metal shards, one fox skin, and 10 pieces of fatty meat in a regular game or 2,000 metal shards, three fox skins, and 30 pieces of fatty meat in a new game plus. This pack is available at any merchant that is above the second tier. The golden fast travel pack is luckily not too difficult to get.

At this point in time in the game, they can also be quite expensive as players will likely want to spend their metal shards on spears, bows, and other weapons to defeat the different metal monsters. As the standard fast travel packs are a one-use item and hard to find, players will likely have to stock up on them in the earlier stages of the game.
